Good brooding in Far Far Down, a visual novel about daily life aboard a submarine in alt-history 2012: The cutest little swamp in paper-folding puzzle game Paper Trail (coming to Steam, with a demo there now): I wish this retro space immersive sim would get a name, because I’m posting it a lot so a name would be quite convenient. Along with this lovely clean-up clip, the dev also posted a longer gameplay snippet showing immsim stuff like climbing a stack of crates to reach a vent, but cleaning up gore after murder is a far more enticing snippet: Cute virtual modular synthesiser music-making in Picosynth (out now on Itch): Pretty hoverbiking in this “yet to be named open-world action adventure” game: A fun way for new areas to appear in factory-building game Automation Station (coming to Steam): A gruesome scene and dev decision in the metroidvania The Spirit Of The Samurai (coming to Steam). And to let you know, no, you don’t actually see the cat die in this current clip, though you definitely understand that it is dead: Speaking of terrible things with handcrafted styles, here’s something awful from turn-based horror game It’s Dark Inside (coming to Steam): Seasonal scenes in open-world detective game Shadows Of Doubt (coming to Steam): Gunpoint-lookin’ pogo platforming in the yet-unnamed next game from the maker of Stilt Fella: I’m not entirely sure what’s happening in triangular real-time strategy game Triverse, but I’m curious: Likewise, I don’t entirely understand what’s happening in VR-only JRPG Jarpug (in early access on Itch) but I like the look of it: I really like the lil guy creeping round barrels in cryptid photography game Project Anomaly: Urban Supernatural Investigator (coming to Steam and Itch.io, with a demo out now): What else caught your eye this weekend, reader dear?